~ExplicitDestruction() took the indie speed run challenge to make a game in 48hours, Using two surprise theme words that are delivered once the timer starts. 'Gnome' and 'Light' were the two words received to make this game. The idea behind Gnoming Around is that the user controls two characters, a gnome and a firefly simultaneously to make their way to the finish line. To help the gnome reach the finish line, you must use the fireflys bright light to manipulate the level and the objects within it.
The feedback received on this game is incredible! If you want to help rate our game you can play our game on the Indie Speed Run site, where you can also try out some of the other games that were developed for this jam.
In Our second T.O.Jam game 'Phishz'. You take the roll of a plumber maintaining a phish tank from breaking apart. For this game we decided to make it a two player only game. Once player takes control of the Plumber, while the second player takes control over the lift to help the first player get to high ground. As the game progresses the plumber will need to move faster to fix them in time.
This game was developed within the 2 day period that was provided for the jam.
On our first game jam together 'Last Hadron Collider' took home the 'People's Choice Video Game Gold Award' for our two day game creation . We were ecstatic to say the least.
At the time that we worked on this game, Cern(The European Organization for Nuclear Research) was getting close to completing their particle collider "The Large Hadron Collider". During this time there was a lot of crazy talk about this machine potentially creating a black whole that would DESTROY THE WORLD!! (sorry about the caps) . Our game idea took the scenario that the 'Large Hadron Collider' did malfunction and a black whole started forming, hence our game name 'Last Hadron Collider'. In this 2 player game the players had to run and avoid obstacles to get away from the unavoidable death of getting sucked in by the black hole.
For those interested T.O.Jam is a game jam were a bunch of game developers get together in teams to make a game in only a couple of days. There was a ton of great work shown at game jam and the experience opened my mind the the diversity of indie games. Having such a short period of time to make a game really helps focus on prioritizing what parts of the game to work on that are most important! It was an awesome experience overall!
Here are some more Images from our game 'Last Hadron Collider'.
Making our first game wasn't easy. Determined to start developing our own game, Dave and I jumped into making a game using the FlatRedBall engine combined with the Farseer engine. 'Ninjics' was the result. Considering this was our first game I think we did pretty well.
Working on this game tought us a lot about Game Development and the problems that come along the way. We hope to one day reboot this project in an awesome way!.